Doom 3 ultra settings8/26/2023 I remember back in the day on my shitty graphics card, I'd have some seams down the middle of models and it seems to be a complaint around the web people have had. The insides of the arms look especially bad. The legs also have some nasty texture seam artifacts going on, and I can see these horrible seams when I render the specular gBuffer as well and see how the specular textures map on. This is using my deferred shading engine and when I look at the normals in the Gbuffer, the normals are also full of seams there, while the diffuse output looks fairly OK. Notice how down the middle, he has those seams. This is something I've been wondering for a while as I was using some Doom 3 models for testing my renderer.
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